A turn-based game of nations in your browser. Take a people from a few huts in 4000 BC to a launch from the Kennedy Space Center, one city, one border and one century at a time.
Nothing to install. No account needed. Your saved games stay in this browser.
This site keeps anonymous play statistics. What is recorded?
Nothing is shared with anyone, and there is no third-party or advertising tracker on this site — the counter is a small program running on the same server. If your browser sends Do Not Track or Global Privacy Control, nothing at all is recorded.
Saved games are a separate matter: those never leave your browser and are not sent anywhere.
This is the game itself. Every city is drawn from what it really is: its size, its age and the buildings inside it. A village of three huts grows, era by era, into a skyline.
One long game, from stone tools to orbit, against rivals who want the same land you do.
Choose a size, a land type and a climate, and the map is generated from scratch: twelve terrains, rivers that run downhill, 24 resources and continents nobody has charted yet.
Every empire's land is drawn in its colour, strongest round its cities. Culture pushes the border out, and gold buys the hex next door when you cannot wait.
All 26 Great Buildings actually got built — the Pyramids, the Terracotta Army, Notre-Dame, the Eiffel Tower, Mount Rushmore. Once one is raised, it is gone. Your rivals want it too.
From the caveman with a club to the F-15, every unit walks, waits and fights on the map. Each nation fields one of its own: Legions, Samurai, Impi, Panzers.
Win battles and a Military Hero is born who makes a whole stack fight harder. Study long enough and a Scientific Hero arrives who can finish a technology outright — at the cost of their life.
Pottery to rocketry across four eras. Build the parts, launch from the Kennedy Space Center, and your people are the ones history remembers.
Each with a leader, two traits and a unique unit. Pick one, and the other fifteen are who you are up against.